Edge of the Empire
Weequays are harsh creatures from a harsh homeworld. They have thick, toughened skin and a dense, powerful bone structure, and are often seen as ideal bodyguards due to this natural resilience and durability. Their cultural structure, idealizing violence and conflict, also makes them more than likely to follow the path of the Hired Gun or other occupations that emphasize martial prowess over more inte ll ectual pursuits Most Weequays tend to be quiet, solitary beings, speaking very little to outsiders. However, this has not stopped some Weequays from rising to prominence as pirates and brigands across the galaxy There were even a few Weequay Jedi once, and some Weequays fight with the Rebellion against the Galactic Empire. Those who leave their homeworld are generally more gregarious than their fellows, although their personalI ties tend towards sardonic and biting. Weequays can communicate nonverbal ly through a discharge of pheromones from their bodies, but this form of communication is on ly possible among members of the same clan across relative ly short distances. This trait, however, might help to explain why many view Weequays as taciturn even among their own kind . It’s also the like ly cause of the bitter, caustic scent most species associate with Weequays.
Brawn: 3 Agility: 2 Intelligence: 1 Cunning: 3 Willpower: 2 Presence: 1
Wound Threshold: 10 + Brawn
• Strain Threshold: 9 + Willpower
• Starting Experience: 90 XP
• Special Abilities: Weequays begin the game
with one rank in Resilience or one rank in Athletics.
Th ey still may not train Resilience or Athletics
above rank 2 during character creation.
• A Weequay can communicate with other Weequays
using pheromones. This is completely
non-verbal, and undetectable to any other species
nearby. Weequays can only communicate like this
if they are within short range of each other.